- Hugh Dubberly on how systems thinking is key for practicing design going forward.
- The information horizon, a useful concept for game designers — and perhaps designers of other information environments as well? (h/t Luke Stevens)
- “Once you are given a tool that operates effortlessly — but only in a certain way — every choice that deviates from the standard represents a major cost.” Amy Hoy on how blogging broke the web.
- A handy one-page guide to using RSS feeds by Matt Web. I love the independence afforded by RSS, but it’s hard for a technology that needs an elaborate explainer to be widely adopted.
- A brief history of the 2x2 matrix, one of the most useful conceptual structures around. (h/t Tom Critchlow)
- Sam Altman on what the best researchers and founders have in common.
- An interview with Abby Covert on her career path and why she went from solo IA practitioner to an individual contributor at Etsy. (Bonus: my conversation with Abby about remote work.)
- “User interface design has reached a point where looking at the past can provide inspiration and insights for our design activities.” A useful compendium of milestones of UI design. (h/t Moritz Stefaner)
- A case study of generative logo design.
- Ted Gioia on why Gregory Bateson matters.<p>A version of this post first appeared in my newsletter. Subscribe to receive posts like this in your inbox every other Sunday.</p>
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