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- “We are designing ‘finished’ products less and less. Instead, we are designing platforms—creating opportunities in which others can design—performing a sort of ‘meta-design.’” Hugh Dubberly and Paul Pangaro on making sense in the data economy.
- Apple and Microsoft’s different platform strategies.
- “The keys to success are working on the right problems, making continual progress on them, and achieving continual personal growth.” From a guide to doing all three. (Specific to machine learning research, but applicable elsewhere.)
- “As pundits debate how the long-term design of cities will be affected by Covid-19, here in the present, a cohort of mostly nonprofessionals is adapting urban space on the fly.” Coping with the pandemic using design hacks.
- On Wikipedia’s efforts to reduce harassment, toxic behavior, and incivility in its ecosystem.
- My first thoughts on Hey, a fascinating reimagining of email from the folks at Basecamp.
- The Liquid Information System, an intriguing reimagining of word processing.
- The Underlay, a proposal for a “new model for knowledge.”
- Ten Things I Have Learned, by Milton Glaser, who died last Friday.
- Game designers as “narrative architects.”
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