My friend Stephen Anderson gave a talk at SXSW 2019 about the future of design. I’ve not seen the presentation itself, but he posted a transcript on Medium. The gist:

Design is in the midst of a shift. A shift that will make much of our present skills obsolete, and demand we learn new skills, or become… irrelevant.

He refers to this as Design 3.0, “a shift from Products to Experiences to Outcomes.” It calls for designers to develop new skills. What sorts of skills? Training machine learning algorithms, monitoring outcomes, modeling possibilities, and reframing the contexts of our work to see the bigger picture. In other words, systems thinking. Design at a higher level of abstraction: designing the thing that designs the thing.

While not a wholly new direction (Gordon Pask was writing about this stuff fifty years ago), technology has finally caught up with the possibilities. So these ideas are very much part of the current zeitgeist. (I’m reading Ann M. Pendleton-Jullian and John Seely Brown’s fabulous Design Unbound, which argues along similar lines. More on that soon.)

Even though the objects of focus for design are changing, the things that make us good designers aren’t. As Stephen rightly points out, designerly approaches such as problem reframing, human-centeredness, and the embracing ambiguity are perennial. They’re also key to doing a good job in this complex new environment.

I’m glad to see design at a higher level of abstraction becoming a thing in the world. I’ve seen few introductions as accessible and compelling as Stephen’s talk; it’s worth your attention.

The Future of Design: Computation & Complexity

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