Mobile operating system vendors are starting to give us the ability to become more aware of (and limit) the time we spend using our devices. For example, the Screen Time feature in Apple’s iOS 12 will make it possible for users of iPhones and iPads to define how long they want to spend using specific apps or entire app categories.

If adopted widely, these capabilities will impact the way many information environments are designed. Today, many apps and websites are structured to increase the engagement of their users. This is especially true of environments that are supported by advertising since the more time people spend in them translates directly to more exposure, and hence more money.

The novelty of always-connected supercomputers in our pockets at all times has fostered a cavalier attitude towards how we apportion our attention when in the presence of these things. The time we spend online has more than doubled over the past decade.

As digital designers, we have the responsibility to question the desirability of using engagement as the primary measure of success for our information environments. While it may be appropriate for some cases, engagement is overused today. This is because engagement is easy to measure, easy to design for, and in many cases (such as advertising,) it translates directly to higher revenues.

But the drive towards user engagement is a losing proposition. It’s a zero-sum game; you have a limited amount of time in the day — and ultimately, in your life as a whole. Whatever time you spend in one app will come at the expense of time spent engaging with other apps — or worse, spent engaging with other people in your life. Google and Apple’s “digital wellbeing” and “digital health” initiatives are an admission that this has become an issue for many people. With time, we will become more sophisticated about the tradeoffs we’re making when we enter these environments.

So if not engagement, what should we be designing for? My drive is towards designing for alignment between the goals of the user, the organization, and society. When your goals are aligned with the goals your environment is designed to support, you will be more willing to devote your precious time to it. You will enter the environment consciously, do what you need to do there, and then move on to something else. You’ll aim for “quality time” in the environment, rather than the information benders that are the norm today.

Designing for alignment is both subtler and more difficult than designing for engagement. It’s not as easy to measure progress or ROI on alignment. It also requires a deeper understanding of people’s motivations and having a clear perspective on how our business can contribute to social well-being. It’s a challenge that requires that we take design to another level at a time when design is just beginning to hit its stride within organizations. But we must do it. Only through alignment can we create the conditions that produce sustainable value for everyone in the long term.